The seasons have changed a few times since our last update, but the flag still flies proudly above CrossGuard HQ.
TLDR: All is well at CrossGuard. We’re working on our Beta2 series. The milestone track has been reconfigured and updated.
Will the ProGauntlet be launched before mankind sets foot on Mars?
Of course! Do you think we’ll let them go without proper hand protection? In all seriousness, we know there’s been this burning question for a lengthy amount of time, but unfortunately, there’s no straight answer. In the hope of not leaving you empty-handed, allow us to take you into our design process for a more in-depth look.
From the outside, production development may look like a simple straight path, an athletic running race which starts with a bang and where the finish line is in sight at a fixed distance. For most development projects, however, the process is more like an obstacle course in thick fog. If you improve on a product that already exists and use conventional production methods to make it, you’ll probably manage within predictable time with only a few bruises (if you’re lucky).
CrossGuard doesn’t have that luxury. The path we have chosen is wholly uncharted. In order to realise our vision, our design needs to be built from scratch, we need to use materials that have never been used in this context before and we need to confront the fact that there’s no conventional production method that can make our gloves at affordable cost in multiple sizes. So we’re developing our own.
In reality, product development is much more like a maze of interconnected gateways. Each innovation, from the tiniest feature to a complete test series is represented by a portal. Each portal is guarded by a bloodthirsty Sphynx. If you solve the riddle, you move on and make your way to the next gate. If you don’t, you’re sent back into the maze and need to keep searching for answers until you can make another attempt. If you’re lucky, this takes a few weeks (but more often, it takes a complete 3-month development cycle of, drawing/conception, modelling, prototyping and testing). If you’re not, it takes a year… Until you find the answer, there’s no way you’re passing the gate. If you try to rush through, the Sphynx will eat you alive.
Since the beginning of this project, the list of unknowns has steadily been growing, even as we made progress: We prove the exoskeleton works in concept, but without strong segment connections, the whole system wouldn’t last a week. We solve a mechanical jamming problem, but now the range of motion is restricted. A brilliant solution that solves a major weakness in durability introduces a higher risk of thrust breach. And now we’re only describing our successes. We have failed so many times, we lost count.
So is there any good news?
There is. We’ve gotten quite good at predicting which gates will be the hardest to pass and what the consequences will be of a failed attempt. Until the final gates are in sight, we still can’t give you, or ourselves, a rock solid launch date. But we can tweak and limit the number of gates to pass. The bane of every pioneering startup born out of passion is that the bar is set so high, that the product is never good enough. We have now set a clear line of good enough. And these are the remaining gates we need to pass in order to get there:
- Solve all issues of the Beta 1 model and implement it in a Beta 2 prototype (Both hard shell system and inner glove)
- Produce and release the Beta 2 series (12-16 pairs in one size) among worldwide test users.
- Validated Beta 2 model (if the model contains too many bugs, we will initiate a full extra development cycle here). If validated, the functional design will be ready and locked.
- Conduct a detailed community hand sizing research.
- Make an in-house Beta 3 model, that is parametric and scalable to our 3 first basic sizes
- Complete and validate production system & product assembly line.
- Release Mark1 in a limited number of sizes.
Development continues after the release of Mark 1 to increase the number of sizes and improve features.
That seems like quite a list. Is it going to take another 5 years?
No. The first few years it was mostly Maarten and Youval. Now CrossGuard has grown to a team of 10 and has 3 young and talented designers working exclusively on the ProGauntlet. This means we can work on multiple issues and development tracks simultaneously, rather than one after the other.
For all the above-mentioned reasons, it’s not easy to give you an exact, reliable timeline at this moment. Rather, we will show you which gates need to be passed before the release of ProGauntlet Mark1 (Check out the new path below)
In all honesty, we had completely underestimated what it would take to put something like the ProGauntlet on the market. If we had known, we’d probably never had started in the first place. But all of this has been part of a necessary learning process to bring a beautiful, but complex product to completion.
If there’s anything you need to take away from all this, it’s that however things may look on the outside, we’re still 100% committed to bringing this ship to port. You can’t imagine all the amazing innovations our production developers have come up with, or the sheer number of experimental concept solutions our designers have gone through! One day, hopefully not too long from now, we’re sure you will be able to appreciate and enjoy the fruit of our many labours.
Until then, we’d like to thank you for your continuing support. Your encouraging messages and emails have made and keep making a big difference.
– Team CrossGuard